"If it's provable we can kill it."
write a blog about a game, that is
Published on July 30, 2007 By EmperorofIceCream In Misc
I recently bought a new game. Buying a new game is a Big Issue for me - because I hate, hate, hate being disappointed by a new game. And I tend to stick close to what I know, for that reason. So generally I buy updates to either the Doom or Quake franchises. I have only two reasons for buying a game at all: 1) it's full of blood, carnage, horror, and graphically realised monstrosities (hence my love for Doom and Quake). And 2): it has some quality that I find completely absorbing, aside from those other elements.

More accurately, the game has to provide an imaginative environment in which I feel able to participate; able to take a theme and spin it our; or provide a 'fleshed out' point of view for the POV. That's not a quality that's easy to convey in a pre-launch ad campaign - and generally it's only there to the degree that the games's makers claim 'immersivity'. 'Immersivity' generally includes but isn't limited to the ability to play in real time with others across the net.

Oh yippee. If I wanted to play with other people I'd go to a bar and shoot pool. I have enough of real people every day: occasionally more than enough. I don't want any dealings with them once I'm home. I want something entirely different to the everyday from a game, something alien to it and, if possible, opposed to it.

And a game needn't, necessarily, be full of blood and corpses for it to possess that quality. Ambrosia Software's Escape Velocity Nova possess far more of it than many of its graphically more sophisticated descendants - as did Nova's even more graphically primitive ancestor, Escape Velocity.

My criterion of a good game, a game that will keep me playing for years, as Doom, Quake and EV has, is that it provide a space which my imagination can colonize, irrespective of the limitations imposed by the game format itself.

Which leads us back to my new game. It's entitled 'Genesis Rising' and is of the same general type as Stardock's own 'Galactic Civilisations'. But it has interesting variations: vampire ships, evil humans (for a change), blood-air (the most valuable resource in the known universe). And it's unspeakably pretty - the ships look they were designed by Geiger. Is it my kind of game? I think it probably is - though it requires a large investment of time to achieve significant results.

Is it the kind of game anyone else might like? I've no idea.

Comments (Page 1)
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on Jul 30, 2007
"Three thousand years in the far distant future after what was believed to be the arrival of “The Savior”, Mankind has carved a bloody path across the known Universe. Considering themselves a divine race and beyond reproach as a species, they view all alien races as inferior. Those that do not bend and acknowledge the infinite superiority of the Human genome are subsequently punished or simply destroyed."
Link

For some reason, this story rings a bell...not sure why... Maybe it's this.

Ok back to the game. Follow up, would you? Certainly looks cool.

on Jul 30, 2007
Reminds me of the 'Chronicles of Riddick' the Sci-Fi Movie.
on Jul 30, 2007
Follow up, would you? Certainly looks cool.


Aside from the aesthetics of ship-design (and one of the things that appealed in the demo I played was the similarity of the ships to Geiger's Alien designs) the game environment is quite beautiful - and oddly restful, considering the considerable carnage that takes place.

The control system is not exactly intuitive. As you begin to master the intricacies of grouping (not really that intricate) things become rather easier - but this only becomes apparent after a couple of hours of playing the demo and the game. Though I suppose if I had greater familiarity with the RTS format that would have been obvious to me...

And MM is right, there's something very similar in the overall look of the game, as well as the general plotline to CofR - which is fortunate, as I loved the movie.

As I make progress I shall make further reports...
on Jul 31, 2007
as well as the general plotline to CofR - which is fortunate, as I loved the movie.


I'll be completely off topic, as usual. I thought I'd hate CofR, especially since I wasn't too fond of the original, but I actually enjoyed the bloody thing. Severed thumb up!

Please return to your previously scheduled gaming discussion.
on Aug 02, 2007
Heh, I saw it in the Navy Exchange today and treated myself to a little retail therapy. My wife is deep in school all the time, so I wanted something new to screw around with (no pun intended).

Just loaded up...time for some gene hunting.
on Aug 02, 2007
To: Gene Nash

Diesel's performance is exactly as it was in 'Pitch Black' - which I also loved, mainly because of the flying hammerheads. But I was very fond of the Necromongers and their Lord Marshal, as well as their preference for an aesthetic of torture and perversion. Jolly fellows, all.
on Aug 02, 2007
To: OckhamsRazor

Play the tutorials - they're fun in their own right and you'll pick up a bunch of time-saving pointers. But be prepared to devote a considerable amount of time to it. The game only saves at the completion of a mission objective.
on Aug 04, 2007
Simon, did you get the patch? There's one available on the website that fixes some stability issues and gives various other benefits. It's here: http://www.genesisrisinggame.com/gfx/downloads/updates/GensisRisingPatch_US_CD_1.02_1.044.zip

I finished all the tutorials and the first mission. I like how the story branches - you choose what lead to pursue. I followed the homing beacon, and am now getting my ass kicked pretty repeatedly. I'll get the hang of it though. Think I need to use the high speed genes to stay out of range.
on Aug 04, 2007
Sucks to be You, eh?


Yup. I am undeniably the epicenter of all suckitudiness.
on Aug 04, 2007
I got the patch, as soon as I'd installed the game. I finished all the tutorials with the exception of the third one. I couldn't wade through all the trading I had to do to get whatever McGuffin I was supposed to get. So i went to the campaign and I got to the first fork in the storyline - but I went after the bloodair instead and I am also getting my ass kicked. This is the first opportunity I've had to play so far this week, so I expect to get thrashed again until I've remembered all the stuff I've almost certainly forgotten, and learned the new stuff in this next episode.

It's fun, and very pretty, even on the lowest graphics settings (Which I have to use as this punyass PC gags and strangles on anything higher.)
on Aug 04, 2007
I had no idea that the Spanish Inquisition had been abolished only so recently. I followed quite a few related links and found the topic interesting, for which I thank you. I hadn't heard of the 'Black Legend' previously (though of course it makes perect sense in the context of all those Enlightenment struggles with Religion). I was particularly fascinated to learn that the Inquisition did not create the Iron Maiden (I should have guessed the Germans were responsible for it), that water-boarding, as we now refer to it, was a standard technique for extracting confessions, and that they tortured without regard for age or sex.

I was born into the wrong epoch. I'd have been a wonderful Inquisitor - I could have indulged my taste for Political Theology and my Sadistic impulses, at the same time. And I didn't know that the Auto-da-fe had two classifications, private and public; or that someone who repented after being condemned was garrotted before being burned.

As I said, an interesting twenty or thirty minutes. Thank you.
on Aug 04, 2007
I had no idea that the Spanish Inquisition had been abolished only so recently.


*laughter* The Inquisition decided in the Political Correctness Act to take some time off.

I'm not real happy with Iconah at the moment...for a "superior jihad oriented" religious nut, he's kind of a pussy. And I swear I know that voice, but I can't place it.

Gonna go give that mission another try.

As I said, an interesting twenty or thirty minutes. Thank you.


de nada.
on Aug 04, 2007
I have devised a new strategy. Having mastered the mysteries of grouping I'm going to breed two new fighters (even if I have to recycle one of the reservoir ships I have) and then set them to guard the Omnicruiser. Meanwhile my current pair of fighters will attempt to invade the station (which will initiate the first wave of defenders), then retreat to within range of the two on guard duty. The Omnicruiser and the reservoir and lab ships will carry out a sustained long range bombardment of the station I'm supposed to investigate, using Drake missiles - which gain in power the longer they are in transit.

There are two minutes between the demise of the last ship in a wave of defenders and the appearance of another wave. There's no limit, apparently, to the number of waves - but the station's defensive capabilities decrease with damage, so it must be possible to over come them.

I'm off to mutate things and kill stuff.
on Aug 05, 2007
So far my strategy is a dismal and unmitigated failure - except it's taking longer for my ass to be kicked now. A sound thrashing is still being administered however.
on Aug 05, 2007
http://db.gamefaqs.com/computer/doswin/file/genesis_rising.txt
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