"If it's provable we can kill it."
write a blog about a game, that is
Published on July 30, 2007 By EmperorofIceCream In Misc
I recently bought a new game. Buying a new game is a Big Issue for me - because I hate, hate, hate being disappointed by a new game. And I tend to stick close to what I know, for that reason. So generally I buy updates to either the Doom or Quake franchises. I have only two reasons for buying a game at all: 1) it's full of blood, carnage, horror, and graphically realised monstrosities (hence my love for Doom and Quake). And 2): it has some quality that I find completely absorbing, aside from those other elements.

More accurately, the game has to provide an imaginative environment in which I feel able to participate; able to take a theme and spin it our; or provide a 'fleshed out' point of view for the POV. That's not a quality that's easy to convey in a pre-launch ad campaign - and generally it's only there to the degree that the games's makers claim 'immersivity'. 'Immersivity' generally includes but isn't limited to the ability to play in real time with others across the net.

Oh yippee. If I wanted to play with other people I'd go to a bar and shoot pool. I have enough of real people every day: occasionally more than enough. I don't want any dealings with them once I'm home. I want something entirely different to the everyday from a game, something alien to it and, if possible, opposed to it.

And a game needn't, necessarily, be full of blood and corpses for it to possess that quality. Ambrosia Software's Escape Velocity Nova possess far more of it than many of its graphically more sophisticated descendants - as did Nova's even more graphically primitive ancestor, Escape Velocity.

My criterion of a good game, a game that will keep me playing for years, as Doom, Quake and EV has, is that it provide a space which my imagination can colonize, irrespective of the limitations imposed by the game format itself.

Which leads us back to my new game. It's entitled 'Genesis Rising' and is of the same general type as Stardock's own 'Galactic Civilisations'. But it has interesting variations: vampire ships, evil humans (for a change), blood-air (the most valuable resource in the known universe). And it's unspeakably pretty - the ships look they were designed by Geiger. Is it my kind of game? I think it probably is - though it requires a large investment of time to achieve significant results.

Is it the kind of game anyone else might like? I've no idea.

Comments (Page 2)
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on Aug 10, 2007
Been a big fan of gamefaqs for a long time. But I'm not quite ready for spoilers. Need to fail this mission about 10 more times (which shouldn't take long).

Seems to me a major help would be finding some new weapons. I got a level 2 Green one...don't remember the name. So I started warping out of the starting system and then warping back, and when I do, there's a station there guarded by very few defenders. I rinse and repeat wiping them out and then invading the station, sucking it dry of blood, then destroying it and getting more blood. Now all my fighters have 2 level 2 greenies and an accelerator. (Drakes don't seem to do much damage and take to long too recharge if you multiply them)

Another strat I'm using is to manufacture lots of the genes I need, then destroy the lab and the bleeder and replace with two more fighters. Nothing is working well, and I too am measuring my success by how long it takes to get my ass kicked. I like that I can crank out new fighters while running like hell
on Aug 11, 2007
I wound up looking at the FAQ (as I knew I would) and there wasn't much of use there for me, but I didn't read too deep. I was mainly looking for tips about survival, not mission-specific pointers. Fortunately, I think I'm on the upswing here. I've managed to acquire a huge amount of resources, and I'm getting the swing of how to approach battles. How you doing with it, Simon?
on Aug 14, 2007
How you doing with it, Simon?


I suck. But that's OK. I always suck at a new game for extensive periods.
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